PHP 4.0 Bug #9477 Updated: Object is destroyed before references all released
| From: | andre@php.net | Date: | Fri, 09 Mar 2001 06:28:37 +0000 |
| Subject: | PHP 4.0 Bug #9477 Updated: Object is destroyed before references all released | ||
| Groups: | php.dev | ||
| Request: | Send a blank email to php-dev+get-48378@lists.php.net to get a copy of this message | ||
ID: 9477
Updated by: andre
Reported By: passionplay@hotmail.com
Old-Status: Open
Status: Bogus
Bug Type: Scripting Engine problem
Assigned To:
Comments:
this all makes sense and generally you do NOT need to use
"=& new" your case included, this is due to PHPs nature and
this all has been discussed
search the archives (marc.theaimsgroup.com) for
"reference counting" and "this+constructor" or maybe "=&" to
understand when it required to use "=&" with new
there are some resources on reference counting in the manual
or at zend.com IRC
Previous Comments:
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[2001-03-09 00:32:08] passionplay@hotmail.com
I retract this bug. I think the issue is that I was looking for pointer semantics in a language that
does not support it but at the same time is not strongly typed so that what appears to be correct,
does not in fact reset the reference but actually overwrites the original object by assignment.
Thank you all for your help. I now have a proper reference implementation of the
subscriber/publisher pattern for PHP.
Hopefully, I'll be able to keep this all straight for any other patterns I conver to PHP.
Just out of curiosity, has ANYONE questioned the whole =& new construct's necessity in
terms of why the semantics allows for = new as well??? When would you want to assign the a copy of
the object you just created?
Any help would be appreciated.
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[2001-03-08 20:55:49] andre@php.net
bogusifying
apparently you do not know what you are doing here exactly,
please read "references explained" from the manual again...
/* your version - you do not destroy the reference, you
simply overwritte all referenced variables (remember they
are all ONE variable know) with "" */
function junk($name){$this->array[$name]="";}
/* corrected version - this one does what it is written in
your description */
function junk($name){unset($this->array[$name]);}
the corrected one works for me.
/* to clear things up a bit - the following code does the
following: remove the reference by replacing it with another
(to $t), I could imagine you thought it does something
different */
function nojunk($name){$t="";$this->array[$name]=&$t;}
please note I still did not read your comments, your code
reduced code was enough to understand the situation completely
note: please do not use pass-by-ref in call time
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[2001-03-08 20:07:23] passionplay@hotmail.com
I'm really getting tired of this. I guess what I REALLY needed to do is strip out the do
nothing functions in the skeletons I had on that page because even though they were base classes,
everyone was missing the point.
Here is the simplest case that generates an error. Anyone want to take a stab at why it happens?
<?php
class obj {
var $array;
// Assigns object reference to the associative array
function test($name,$obj){$this->array[$name]=&$obj;}
// Removes the reference from the associative, supposedly
// but what it does decrease the actual object to nothing
function junk($name){$this->array[$name]="";}
// If I do it this way it works. The object isn't nuked.
// What gives? Do I *HAVE* to use =&$ when assigning refs?
// Is there an array function that can be used to simply
// remove the array element out, w/o expensive copying?
function nojunk($name){$t="";$this->array[$name]=&$t;}
};
// Our do nothing class.
class me{
function test(){echo "Hello, I'm still validn";}
};
// Please don't tell me not to send the reference to the
// object because I need to have only one copy of the object
// and not a million of them especially since these objects
// might be opening files and sockets.
$m=& new me();
$o=& new obj();
// This section works
$o->test("test",&$m);
$m->test();
$o->nojunk("test");
$m->test();
// This section fails....
$o->test("test",&$m);
$m->test();
$o->junk("test");
// Right here
$m->test();
?>
So? What's the deal? Once you assign a reference to a variable, you're done? You
can't ever reassign the reference? Does what I'm proposing make sense syntactically
speaking? I want the array to contain the reference to the object, but then I want to be able to
unassign the reference from the array so that that particular object doesn't get used. An
unregistration as it were.
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[2001-03-08 17:24:46] andre@php.net
> Did I miss anything in helping debug this issue or did I
> just do too much?
you did the wrong thing!
the following passage is the only one I have read, I have
not visited your site, nor anything else (we simply do not
have the time to do this kind of things, it's exactly the
same in any bigger OS project I know of (eg. bugzilla,
provide minimized testcases or your bug will never be fixed)
<quote>
Bottom line: global object passed as a reference to a method
and then assigned to an array
which is a member of another object. The second object is
then requested to delete the
reference to global object. At the moment the reference in
the array is deleted, the global
object goes kaboom too.
</quote>
what I have done then, is creating PHP source reading the
words above:
function foo (&$foo) {
$zoo->array['foo']=&$foo;
unset($zoo->array['foo']); // simplified
}
$foo->test=TRUE;
foo($foo);
var_dump($foo);
***
This is works for me and this is how we expect code
snipplets, feel free to modify it to match exactly your
problem...
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[2001-03-08 16:55:04] passionplay@hotmail.com
a) The comment I got in my eyes said there was nothing that was looked at.
b) I do open source work too.
c) I have tried over and over in the past to get things included in php that were overlooked for
almost 3 years until they finally got put in. Specifically detecting the different datatypes that
some of the databases generate as field types.
d) The URL I gave has a total of 4 files. 2 source files. And to active scripts that when run,
generate the results.
e) The one marked Normal, which completes with no errors, is obviously correct.
f) The other one fails.
g) There is only one line difference in the entire code.
i) I have a global object passed by reference that is then assigned to an array.
j) When this object reference in the array is set to nothing, the global object is destroyed.
k) If on the other hand I use a separate array to identify what array elements are defunt, the
object still exists.
l) If you ran the non-normal script by clicking on it, it would report the line where the error
occurred.
m) In my scripts, which unfortunately are part of another open source project, I have VERY CLEARLY
marked the section of the code that is different in each instance.
o) If someone is wading through 313 lines of code to find my bug, then they really didn't think
to click on the script, and I guess THAT is truly my REAL error as I did not specify that I had set
up two identical scripts with one line that is different such that one completes and the other fails
using the same algorithm, with one minor difference.
p) I'm just wondering whether anyone tried clicking on the scripts and saw what I indicated or
looked at the script in detail long enough to look at the offending line and the demarcated
difference in each case.
q) If my comments were interpreted as abusive, I apologize, but understand that when I have taken
all the steps outlined and someone still tells me they cannot reproduce the behavior, or they cannot
understand it, it tells me they didn't look at the problem. Had someone simply said, I
don't understand what's different, I wouldn't have felt like no one gave a damn to
even look at my bug report and had dropped it.
r) In the past my bug reports have been accompanied by no less than a full source code solution to
the error discovered and you'll have to pardon my disillusionment in providing a solution where
my answers are obviously ignored regardless of whether they are correct or not.
Bottom line: global object passed as a reference to a method and then assigned to an array which is
a member of another object. The second object is then requested to delete the reference to global
object. At the moment the reference in the array is deleted, the global object goes kaboom too.
You can see this in the scripts at that URL because I have each object serialized as output prior to
the error line as well as each object reporting it's operation so you can see where things are
running.
Did I miss anything in helping debug this issue or did I just do too much?
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