Re: Thoughts On Implementing Decorator Sugar to core
| From: | Larry Garfield | Date: | Thu, 24 Nov 2011 20:53:55 +0000 |
| Subject: | Re: Thoughts On Implementing Decorator Sugar to core | ||
| References: | 1 | Groups: | php.internals |
| Request: | Send a blank email to internals+get-56583@lists.php.net to get a copy of this message | ||
On 11/23/2011 09:24 AM, Anthony Ferrara wrote:
*snip*
Now, with traits we could add a trait for each interface which proxies
back to $this->object. But that's still a lot of duplication and
hard-coding.
I've run into this issue before myself. It's especially a problem when you're specifying a parameter type, because that means you can't just use __call().
It's also a problem then when you are stacking decorators.
class A implements Foo {
// a dozen methods from Foo
}
class B implements Foo {
// A dozen methods from Foo, all of which just call $this->a->X();
public function newStuff() {}
}
class C implements Foo {
// A dozen methods from Foo, all of which just call $this->a->X();
}
$c = new C(new B(new A)));
$c->newStuff(); // Fail, unless you use __call(), in which case you can't type hint on B.
So, I've been trying to think of a few methods to add syntactic sugar to PHP to make this a lot easier. So here's my thoughts Option 1 Add a magic interfaceI don't see this as too much magic; it's really no more magical than the Countable or Iteratable interfaces. "Funky cool language functionality triggered by an interface". The advantage here is that it would give you lots of flexibility as to what the object to decorate is; it could be one passed in, or one instantiated internally, or one extracted from an object that's passed in, etc. It would require documenting precisely when getDecoratedObject() is called. I'd recommend that it get called right after the constructor finishes. Alternatively, could it be an internal-only setter? Call ->setDecoratedObject() somewhere within the class and that's the object that gets magically passed through to. Not sure if that works with an interface, though, since we wouldn't want that to be public.\PHP\Decoratorwhich would declare agetDecoratedObject()method. It would after construction call that method to figure out what interfaces the decorated object uses. Then, it would magically implement them (as above) on the class if they weren't already implemented (overridden). That way the decorated object could be resolved at runtime. I'm not sold on this concept as it feels a bit too "magic" to me. class MyDecorator implements \PHP\Decorator {protected $object; public function __construct($object) { $this->object = $object; } public function getDecoratedObject() { return $this->object; } public function addedFunctionality() { // blah }}
Option 2 Implement a magic interfaceI don't like this approach. One, it basically says "if I put this interface on my class, disable type checking". That defeats the purpose. It also has the problem that you can then only decorate one object (as noted in option 3). Also, stacking __call() and call_user_func_array() is one of the slowest things you can do in the language, in my testing, as well as making life much more difficult for people trying to debug code.\PHP\Decoratorwhich would then allow all declared interfaces to be satisfied by__call. This should require the least change to the core, since the only real change that's needed is in the core where it checks that the declared interface is satisfied. class MyDecorator implements IteratorAggregate, Countable {protected $object = null;public function __construct($object) { $this->object = $object; }public function __call($name, $args) { return call_user_func_array(array($this->object, $name), $args); }public function addedFunctionality() { // blah }}
Option 3 Add syntax to the member declaration that lets you declare which methods should be proxied to a member object. So something like this: class MyDecorator implements IteratorAggregate, Countable {I like the flexibility here. It also seems consistent with the trait syntax, I think. My only question is if we'd want to allow a short-hand to say that $object satisfies all methods on a given interface. If your interface has a dozen methods, that's still a dozen lines of code you would need (and need to update if the interface ever changes). So maybe: class MyDecorator implements IteratorAggregate, Countable { protected $object decorates IteratorAggregate, {protected $object decorates { public function getIterator(); public function count(); }public function __construct($object) { $this->object = $object; }public function addedFunctionality() { // blah }} Then, at compile time the core could do a replace on the class to add the proxy methods. This has a major advantage in that you could use multiple classes to selectively satisfy an interface. So you could actually use it to compose an object at compile time that proxies to multiple objects.
public function count();} } (Or something.)
Personally, I like the explicitness of Option 3, but I could get behind Option 2 as well. Option 1 feels a bit too magic for my tastes.I could live with 1 or 3, but not 2. 3 seems the most robust, but needs some thinking through first.
Another thought, should a decorator be able to pass the type hint that the decorated object can pass? For example, should `new MyDecorator(new PDO)I'm not sure what you're suggesting here. Are you asking if a class should magically inherit the interfaces of an object it decorates? That's... I don't know if that would work, honestly. :-) It also goes to the inevitable tug-of-war behind being a strict language vs. a dynamic language.be able to pass__construct(PDO $pdo);`? If so, how would that be handled? Would theDecoratesline automagically insert the decorator in the class hiearchy for type checking only? Or is that a bad idea in general (I have a feeling it is)...
What are your thoughts? AnthonyCautiously positive on the concept. --Larry Garfield