cvs: pear /Net_GameServerQuery/docs/examples example1.php example2.php example3.php
| From: | Aidan Lister | Date: | Sat, 22 Jan 2005 03:25:11 +0000 |
| Subject: | cvs: pear /Net_GameServerQuery/docs/examples example1.php example2.php example3.php | ||
| Groups: | php.pear.cvs | ||
| Request: | Send a blank email to pear-cvs+get-28736@lists.php.net to get a copy of this message | ||
aidan Fri Jan 21 22:25:11 2005 EDT
Modified files:
/pear/Net_GameServerQuery/docs/examples example1.php example2.php
example3.php
Log:
Used full package name
http://cvs.php.net/diff.php/pear/Net_GameServerQuery/docs/examples/example1.php?r1=1.16&r2=1.17&ty=u
Index: pear/Net_GameServerQuery/docs/examples/example1.php
diff -u pear/Net_GameServerQuery/docs/examples/example1.php:1.16
pear/Net_GameServerQuery/docs/examples/example1.php:1.17
--- pear/Net_GameServerQuery/docs/examples/example1.php:1.16 Fri Jan 14 09:41:12 2005
+++ pear/Net_GameServerQuery/docs/examples/example1.php Fri Jan 21 22:25:11 2005
@@ -1,13 +1,14 @@
<html>
<head>
- <title>Net_GSQ Example 1: Basics</title>
+ <title>Net_GameServerQuery Example 1: Basics</title>
</head>
<body>
+<h1>Net_GameServerQuery Example 1: Basics</h1>
<p>This example shows the basic usage of Net_GameServerQuery.</p>
<p>We retrieve rules, status and players from two servers.</p>
<pre>
<?php
-require 'Net/GameServerQuery.php';
+require_once 'Net/GameServerQuery.php';
// load class
$gsq = new Net_GameServerQuery;
@@ -17,10 +18,11 @@
$gsq->addServer('halflife', '202.173.159.8', null,
'rules|status|players');
// execute
-$result = $gsq->execute(100);
+$result = $gsq->execute();
// results
print_r($result);
+
?>
</pre>
</body>
http://cvs.php.net/diff.php/pear/Net_GameServerQuery/docs/examples/example2.php?r1=1.3&r2=1.4&ty=u
Index: pear/Net_GameServerQuery/docs/examples/example2.php
diff -u pear/Net_GameServerQuery/docs/examples/example2.php:1.3
pear/Net_GameServerQuery/docs/examples/example2.php:1.4
--- pear/Net_GameServerQuery/docs/examples/example2.php:1.3 Sat Jan 15 09:17:11 2005
+++ pear/Net_GameServerQuery/docs/examples/example2.php Fri Jan 21 22:25:11 2005
@@ -1,17 +1,18 @@
<html>
<head>
- <title>Net_GSQ Example 2: Using protocol parsers</title>
+ <title>Net_GameServerQuery Example 2: Using protocol parsers</title>
</head>
<body>
+<h1>Net_GameServerQuery Example 2: Using protocol parsers</h1>
<p>This example shows how the protocol parsers can be accessed with
Net_GameServerQuery.</p>
<p>We convert a rules, status and players sample request into parsed data.</p>
<p>This example requires <em>examplepackets.php</em> to be in the same
directory.</p>
<pre>
<?php
-require 'Net/GameServerQuery.php';
+require_once 'Net/GameServerQuery.php';
// Raw packets from the server
-require_once 'examplepackets.php';
+require 'examplepackets.php';
// Load HalfLife protocol
$parser = Net_GameServerQuery_Process::factory('HalfLife');
http://cvs.php.net/diff.php/pear/Net_GameServerQuery/docs/examples/example3.php?r1=1.2&r2=1.3&ty=u
Index: pear/Net_GameServerQuery/docs/examples/example3.php
diff -u pear/Net_GameServerQuery/docs/examples/example3.php:1.2
pear/Net_GameServerQuery/docs/examples/example3.php:1.3
--- pear/Net_GameServerQuery/docs/examples/example3.php:1.2 Fri Jan 14 13:57:01 2005
+++ pear/Net_GameServerQuery/docs/examples/example3.php Fri Jan 21 22:25:11 2005
@@ -1,13 +1,14 @@
<html>
<head>
- <title>Net_GSQ Example 3: Accessing communication classes</title>
+ <title>Net_GameServerQuery Example 3: Accessing communication classes</title>
</head>
<body>
+<h1>Net_GameServerQuery Example 3: Accessing communication classes</h1>
<p>This example shows how the communication class manually with
Net_GameServerQuery.</p>
<p>We ask a Half-Life server for its status.</p>
<pre>
<?php
-require 'Net/GameServerQuery.php';
+require_once 'Net/GameServerQuery.php';
// Get the packet to send
$cfg = new Net_GameServerQuery_Config;