Re: RES: [PHP] Game development approach
| From: | Fatih "�st�nda� | Date: | Fri, 25 Mar 2005 14:44:50 +0000 |
| Subject: | Re: RES: [PHP] Game development approach | ||
| Groups: | php.general | ||
| Request: | Send a blank email to php-general+get-211567@lists.php.net to get a copy of this message | ||
Check PHP-CLI ( Command line interface )
You can run php script without client request. For
example :
/usr/local/bin/php -f /path_of_your_script/game.php
arg1 arg2 &
--- Alexandre <mech39@terra.com.br> wrote:
> Robert Restad wrote:
> > I suggest you write a 'tick' engine, which i.e.
> games like Planetarion
> > use.
> >
> > This should be written in C or C++, compiled...
> You can run this using
> > PHP of course, and run it from command line/shell,
> but PHP isnt ideal
> > for this. If you have a decent server and not too
> much players (i.e.
> > more than a hundred simultaneous players), then
> PHP will do. Any more
> > than this, and I doubt PHP can handle without
> choking the server.
> >
>
> Hello Robert,
>
> First thanks for your answer and your help. I would
> like to explore this concept
> of using the PHP. I mean, I've already coded some
> small games in C++, and
> implementing a game loop is kinda easy, since you
> have the control of all the
> data being processed. But PHP scripts, as I
> currently know of, are only run when
> requested by the client, and the when they finish
> execution then they're gone. I
> never tried, but could it be done a game loop in
> PHP? I mean like a script I
> would start and it would keep running constantly,
> checking for new commands in a
> queue, updating objects status, can it be done or
> the server would kill it?
>
> Kind regards,
> Alex
>
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