RE: [PHP] Developing a game using Ming

From: Date: Wed, 20 Aug 2008 19:10:31 +0000
Subject: RE: [PHP] Developing a game using Ming
References: 1  Groups: php.general 
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> Why not build a Flash game in... uh... Flash? Using an > interpreted > language (PHP) to construct a Flash object seems sort of > overkill to me. > I don't really see where Java comes into play, either. > Am I missing > something? > > Do you just not want to buy one of the commercial Flash > development > programs? Or do those just use an interpreted language in > the background > to generate the content you "make" with them? > > (Honestly curious... not trying to be snarky.) > That is correct, I do not want to buy Flash, yet. Since Flash is a big investment, I want to see how well the game does before I decide to buy Flash. I intend to use PHP to generate the SWF file. The examples in http://www.gazbming.com/ are exciting, but I can't find an example of generating a sound when a certain event happens in the movie, such as two objects colliding. There isn't an API to do this. I'll put together a script tonight as a starting point. I mentioned Java because I can develop the game in Java, but I am not satisfied with using Java because of the issues I mentioned. Thanks.

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