RE: [PHP] Developing a game using Ming
| From: | Yasir Malik | Date: | Wed, 20 Aug 2008 19:10:31 +0000 |
| Subject: | RE: [PHP] Developing a game using Ming | ||
| References: | 1 | Groups: | php.general |
| Request: | Send a blank email to php-general+get-278416@lists.php.net to get a copy of this message | ||
> Why not build a Flash game in... uh... Flash? Using an
> interpreted
> language (PHP) to construct a Flash object seems sort of
> overkill to me.
> I don't really see where Java comes into play, either.
> Am I missing
> something?
>
> Do you just not want to buy one of the commercial Flash
> development
> programs? Or do those just use an interpreted language in
> the background
> to generate the content you "make" with them?
>
> (Honestly curious... not trying to be snarky.)
>
That is correct, I do not want to buy Flash, yet. Since Flash is a big investment, I want to see
how well the game does before I decide to buy Flash. I intend to use PHP to generate the SWF file.
The examples in http://www.gazbming.com/ are exciting, but I
can't find an example of generating a sound when a certain event happens in the movie, such as
two objects colliding. There isn't an API to do this. I'll put together a script tonight
as a starting point.
I mentioned Java because I can develop the game in Java, but I am not satisfied with using Java
because of the issues I mentioned.
Thanks.