Re: [Pre-RFC Discussion] User Defined Operator Overloads (again)

From: Date: Tue, 17 Sep 2024 18:15:51 +0000
Subject: Re: [Pre-RFC Discussion] User Defined Operator Overloads (again)
References: 1 2 3 4 5  Groups: php.internals 
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> On Sep 17, 2024, at 11:11, Jordan LeDoux <jordan.ledoux@gmail.com> wrote: > > > > On Tue, Sep 17, 2024 at 10:55 AM Davey Shafik <me@daveyshafik.com > <mailto:me@daveyshafik.com>> wrote: >> >> >>> On Sep 17, 2024, at 10:15, Jordan LeDoux <jordan.ledoux@gmail.com >>> <mailto:jordan.ledoux@gmail.com>> wrote: >>> >>> >>> >>> On Tue, Sep 17, 2024 at 1:18 AM Rowan Tommins [IMSoP] <imsop.php@rwec.co.uk >>> <mailto:imsop.php@rwec.co.uk>> wrote: >>>> On 14/09/2024 22:48, Jordan LeDoux wrote: >>>> > >>>> > 1. Should the next version of this RFC use the >>>> > operator keyword, or >>>> > should that approach be abandoned for something more familiar? Why do >>>> > you feel that way? >>>> > >>>> > 2. Should the capability to overload comparison operators be provided >>>> > in the same RFC, or would it be better to separate that into its own >>>> > RFC? Why do you feel that way? >>>> > >>>> > 3. Do you feel there were any glaring design weaknesses in the >>>> > previous RFC that should be addressed before it is re-proposed? >>>> > >>>> >>>> I think there are two fundamental decisions which inform a lot of the >>>> rest of the design: >>>> >>>> 1. Are we over-riding *operators* or *operations*? That is, is the user >>>> saying "this is what happens when you put a + symbol between two Foo >>>> objects", or "this is what happens when you add two Foo objects >>>> together"? >>> >>> If we allow developers to define arbitrary code which is executed as a result of an >>> operator, we will always end up allowing the first one. >>> >>>> 2. How do we despatch a binary operator to one of its operands? That is, >>>> given $a + $b, where $a and $b are objects of different classes, how do >>>> we choose which implementation to run? >>>> >>> >>> This is something not many other people have been interested in so far, but >>> interestingly there is a lot of prior art on this question in other languages! :) >>> >>> The best approach, from what I have seen and developer usage in other languages, is >>> somewhat complicated to follow, but I will do my best to make sure it is understandable to anyone >>> who happens to be following this thread on internals. >>> >>> The approach I plan to use for this question has a name: Polymorphic Handler >>> Resolution. The overload that is executed will be decided by the following series of decisions: >>> >>> 1. Are both of the operands objects? If not, use the overload on the one that is. >>> (NOTE: if neither are objects, the new code will be bypassed entirely, so I do not need to handle >>> this case) >>> 2. If they are both objects, are they both instances of the same class? If they are, >>> use the overload of the one on the left. >>> 3. If they are not objects of the same class, is one of them a direct descendant of the >>> other? If so, use the overload of the descendant. >>> 4. If neither of them are direct descendants of the other, use the overload of the >>> object on the left. Does it produce a type error because it does not accept objects of the type in >>> the other position? Return the error and abort instead of re-trying by using the overload on the >>> right. >>> >>> This results from what it means to extend a class. >>> Suppose you have a class Foo and a class >>> Bar that extends Foo. If both >>> Foo and Bar implement an overload, >>> that means Bar inherited an overload. It is either the same as the >>> overload from Foo, in which case it shouldn't matter which is >>> executed, or it has been updated with even more specific logic which is aware of the extra context >>> that Bar provides, in which case we want to execute the updated >>> implementation. >>> >>> So the implementation on the left would almost always be executed, unless the >>> implementation on the right comes from a class that is a direct descendant of the class on the left. >>> >>> Foo + Bar >>> Bar + Foo >>> >>> In practice, you would very rarely (if ever) use two classes from entirely different >>> class inheritance hierarchies in the same overload. That would closely tie the two classes together >>> in a way that most developers try to avoid, because the implementation would need to be aware of how >>> to handle the classes it accepts as an argument. >>> >>> The exception to this that I can imagine is something like a container, that maybe does >>> not care what class the other object is because it doesn't mutate it, only store it. >>> >>> But for virtually every real-world use case, executing the overload for the child class >>> regardless of its position would be preferred, because overloads will tend to be confined to the >>> core types of PHP + the classes that are part of the hierarchy the overload is designed to interact >>> with. >>> >>>> >>>> >>>> Finally, a very quick note on the OperandPosition enum: I think just a >>>> "bool $isReversed" would be fine - the "natural" expansion of >>>> "$a+$b" is >>>> "$a->operator+($b, false)"; the "fallback" is >>>> "$b->operator+($a, true)" >>>> >>>> >>>> Regards, >>>> >>>> -- >>>> Rowan Tommins >>>> [IMSoP] >>> >>> This is similar to what I originally designed, and I actually moved to an enum based on >>> feedback. The argument was something like $isReversed or >>> $left or so on is somewhat ambiguous, while the enum makes it >>> extremely explicit. >>> >>> However, it's not a design detail I am committed to. I just want to let you know >>> why it was done that way. >>> >>> Jordan >> >> To be clear: I’m very much in favor of operator overloading. I frequently work with both >> Money value objects, and DateTime objects that I need to manipulate through arithmetic with others >> of the same type. >> >> What if I wanted to create a generic add($a, $b) function, >> how would I type hint the params to ensure that I only get “addable” things? I would expect that >> to be: >> >> - Ints >> - Floats >> - Objects of classes with “operator+” defined >> >> I think that an interface is the right solution for that, and you can just union with >> int/float type hints: add(int | float | Addable …$operands) (or add(int | float | (Foo & >> Addable) …$operands) >> >> Is this type of behavior even allowed? I think the intention is that it must be otherwise >> the decision over which overload method gets called is drastically simplified. >> >> Perhaps for a first iteration, operator overloads only work between objects of the same >> type or their descendants — and if a descendant overrides the overload, the descendants version is >> used regardless of left/right precedence. >> >> I suspect this will simplify the complexity of the magic, and solve the majority of cases >> where operator overloading is desired. >> >> - Davey > > The problem with providing interfaces is something the nikic addressed very early in my design > process and convinced me of: an Addable interface will not actually > tell you if two objects can be added together. A Money class and a > Vector2D class might both have an implementation for > operator +() and implement some kind of > Addable interface. But there is no sensible way in which they could > actually be added. Knowing that an object implements an overload is not enough in most cases to use > operators with them. This is part of the reason that I am skeptical of people who worry about > accidentally using random overloads. > > The signature for the implementation in the Money class, might > look something like this: > > operator +(Money $other, OperandPosition $position): Money > > while the signature for the implementation in the Vector2D > class might look something like this: > > operator +(Vector2D|array $other, OperandPosition $position): > Vector2D > > Any attempt to add these two together will result in a ¶AGgÇ{‹RÈLÈ > |STypeError. > > Classes which have overloads that look like the following would be something I think developers > should be IMMEDIATELY suspicious of: > > operator +(object $other, OperandPosition $position) > operator +(mixed $other, OperandPosition $position) > > Does your implementation really have a plan for how to + with a > stream resource like a file handler, as well as an int? Can you just as easily use > + with the DateTime class as you can > with a Money class in your implementation? > > I think there are very few use cases that would survive code reviews or feedback or testing > that look like any of these signatures. > > There are situations in which objects might accept objects from a different class hierarchy. > For instance, with the changes Saki has made there are now objects for numbers in the BcMath > extension. Those are objects that might be quite widely accepted in overload implementations, since > they represent numbers in the same way that just an int or float might. But I highly doubt that > it's even possible for the overload to accept those sorts of things without also being aware of > them, and if the overload is aware of them it can type-hint them in the signature. > > Jordan Goods points, while Money objects are frequently added together, I would typically add DateInterval instances to DateTime instances, which breaks the limitation. - Davey

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