Re: [PATCH] double to long conversion change

From: Date: Fri, 03 Apr 2009 18:37:06 +0000
Subject: Re: [PATCH] double to long conversion change
References: 1 2 3  Groups: php.internals 
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Hi Matt, I don't really see why we should "preserve the least significant bits" and I don't think we should support bitwise operations with doubles. Stas, could you please look into this too. Thanks. Dmitry. Matt Wilmas wrote:
Hi Dmitry, ----- Original Message ----- From: "Dmitry Stogov" Sent: Thursday, April 02, 2009
Hi Matt, I tried to look into this issue once again, but I completely misunderstand why do we need all this magic. Why do we need conversion of positive double into negative long?
I don't really have any more information than what has been given in my various earlier messages that I've referenced. :-) But it's no problem! It's probably too much to keep track of, or try to find which message I said something in, I know (I have to do that myself to refresh memory about some parts). So feel free to ask for an explanation about anything. :-) OK, regarding conversion of postive double into negative long (or it could be positive if it "rolls over" again above ULONG_MAX, etc...): 1) for me, the original issue I noticed, is preserving the least significant bits when using bitwise AND on a large number (old ref again: [1]). Although now I know the 5.2 behavior I was getting can't be relied on (<= ULONG_MAX it's probably OK however), that's what I'm trying to do -- make conversions consistent and reliable. And 2) unsigned specifiers in sprintf() (%u, %x, etc.) rely on this conversion (though it currently *won't work* in 5.3 on 64-bit non-Windows). See references in Bugs #30695 and #42868. [1] http://marc.info/?l=php-internals&m=120799720922202&w=2 The magic (different methods...?) is needed depending on what type of conversion works on a platform. BTW, I wasn't satisfied with what I ended up with for my patch (unsure about how some things would behave, some guessing), so a few days ago I started to try coming up with something more complete and precise depending on what works on a platform. Not done yet, and will need to add some configure checks, etc. (new for me).
I would stay with single DVAL_TO_LVAL() definition and use it in places instead of (long)Z_DVAL().
That (single DVAL_TO_LVAL()) is basically what 5.2 has now until you added more definitions (from Zoe) ;-) (which behave differently [2]) for 5.3 in Nov '07 for Bug #42868. [2] http://marc.info/?l=php-internals&m=123496364812725&w=2
#define DVAL_TO_LVAL(d, l) \ if ((d) > LONG_MAX) { \ (l) = LONG_MAX; \ } else if ((d) < LONG_MIN) { \ (l) = LONG_MIN; \ } else {\ (l) = (long) (d); \ }
That's close to 5.3's new version (depending which is used for a platform), and *precisely* what was committed to zend_operators.c in Sep '04 (v1.195 "Resolve undefined behavior (joe at redhat)" [3]). After Bug #30695, it was reverted in Nov: v1.203 "Revert Joe's work around a bug in GCC patch as it breaks too many things." [4] [3] http://cvs.php.net/viewvc.cgi/ZendEngine2/zend_operators.c?r1=1.194&r2=1.195&view=patch [4] http://cvs.php.net/viewvc.cgi/ZendEngine2/zend_operators.c?r1=1.202&r2=1.203&view=patch - Matt
Or may be we need a second macro for conversion into unsigned long where it needed? #define DVAL_TO_ULONG(d, l) \ if ((d) > ULONG_MAX) { \ (l) = ULONG_MAX; \ } else if ((d) < 0) { \ (l) = 0; \ } else {\ (l) = (unsigned long) (d); \ } It also possible to add notices in case of overflow detection. Thanks. Dmitry. Matt Wilmas wrote:
Hi all, Since noticing and reporting last year [1] different behavior when casting out-of-range doubles to int after the DVAL_TO_LVAL() macro was updated, I've wondered how to get the behavior I observed, and thought could be relied on (that was wrong to think, since it was un- or implementation-defined), back. And how to do so (what should be expected?), while keeping in mind the reason for the change: consistent behavior for tests. [2] Except that the current code does not give consistent results, depending on which DVAL_TO_LVAL definition is used on a platform. [3] [1] http://marc.info/?l=php-internals&m=120799720922202&w=2 [2] http://marc.info/?l=php-internals&m=123495655802226&w=2 [3] http://marc.info/?l=php-internals&m=123496364812725&w=2 So after I finally started to test my ideas for "consistent/reliable overflow across platforms" a few days ago, I noticed that my workaround technique quit working (0 instead of overflow) with doubles over 2^63, without resorting to fmod(). That's on Windows, but I suspect the same may happen on other systems that are limited to 64-bit integer processing internally or something (32-bit platforms?). On 64-bit Linux anyway, it looks like doubles > 2^63 do rollover as expected (128-bit "internal processing?"): http://marc.info/?l=php-internals&m=123376495021789&w=2 I wasn't sure how to rethink things after that... But of course with doubles, precision has been lost long before 2^63 anyway, as far as increments of 1 (it's 1024 at 2^63). What I wound up with for now, is using 5.2's method on 64-bit platforms, and on 32-bit, overflow behavior should be reliable up to 2^63 on platforms that have zend_long64 type available (long long, __int64), which I'm guessing is most (?), because of the unsigned long involvement. Finally a fallback workaround for 32-bit platforms without a 64-bit type. I updated a few other places in the code where only a (long) cast was used. And sort of unrelated, but I added an 'L' conversion specifier for zend_parse_parameters() in case it would be useful for PHP functions that want to limit values to LONG_MAX/LONG_MIN, without overflow, which I thought the DVAL_TO_LVAL change was *trying* to do. http://realplain.com/php/dval_to_lval.diff http://realplain.com/php/dval_to_lval_5_3.diff And here is an initial version of zend_dval_to_lval() (before 2^63 issue and thinking of zend_long64 + unsigned long), where some configure checks would set ZEND_DVAL_TO_LVAL_USE_* as needed. http://realplain.com/php/dval_to_lval.txt Any general feedback, comments, questions, suggestions? Hoping these conversion issues could be sorted out for good in a "nice," logical way. :-) Unfortunately on Windows, I'm just guessing, rather than testing, conversion results in different environments... Thanks, Matt


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