Re: new package Structures_ChessGame naming question
| From: | Tomas V.V.Cox | Date: | Tue, 07 Oct 2003 02:51:27 +0000 |
| Subject: | Re: new package Structures_ChessGame naming question | ||
| References: | 1 | Groups: | php.pear.dev |
| Request: | Send a blank email to pear-dev+get-22428@lists.php.net to get a copy of this message | ||
I like Games_Chess :-)
Tomas V.V.Cox
Tuesday, October 7, 2003, 1:12:55 AM, Greg Beaver wrote:
> Hi all,
> I've just finished unit-testing a side project I've been working on for
> a while that does several neat things. It's designed ONLY for abstract
> representation of a chessboard, no display through html or other means.
> However, it does provide a handy toArray() method to output the
> current board state.
> It's a complete chess game playing/validation system that understands
> FEN for representing a position, as well as standard algebraic notation
> like Nag3 and exf8=Q, and so can be used as a backend for a multi-player
> chess website. It does not contain a chess engine that can play as if
> it were a computer opponent. I might write a package in the future that
> can interface with the xboard protocol so that an engine like Crafty
> could be hooked up to it. I have a partially completed package that
> reads in PGN-format chess game files, and it will use
> Structures_ChessGame to validate the PGN, but the primary purpose of
> Structures_ChessGame will be to provide a virtual chessboard for playing.
> So, what do you all think of the name? I'd like to search/replace the
> source before proposing the package, if someone has a better idea for a
> name (Games_Chess comes to mind, not sure how that would fit into PEAR)
> Regards,
> Greg
--
Tomas V.V.Cox mailto:cox@idecnet.com