Re: Re: Improving mt_rand() seed
| From: | Yasuo Ohgaki | Date: | Fri, 27 Jan 2017 02:52:34 +0000 |
| Subject: | Re: Re: Improving mt_rand() seed | ||
| References: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | Groups: | php.internals |
| Request: | Send a blank email to internals+get-97981@lists.php.net to get a copy of this message | ||
Hi Leigh,
On Sun, Jan 22, 2017 at 6:40 PM, Leigh <leight@gmail.com> wrote:
> On Sat, 21 Jan 2017 at 14:41 Niklas Keller <me@kelunik.com> wrote:
>
>> Anyway, the "issue" with mt_rand is not the seed being predictable but
>> the internal state being recoverable from the output. But mt_rand is
>> predictable by design, so why should we even seed it with a CSPRNG by
>> default?
>>
>>
>> For the record, when I was making RNG changes for 7.1, I did look at the
> mt_rand seed mechanism, and decided it was _good enough_ for the purposes
> of mt_rand.
>
> State recovery can actually be done with as few as 624 sequential outputs,
> you will never be able to get away from that. Even with a fully CSPRNG
> generated state, if an attacker gets 624 outputs after the state is
> twisted, the RNG is compromised.
>
Nice comment!
Since mt_rand is predictable PRNG, there is possibility to be known to
attackers always.
What I would like to change is
- there is only 2^32 initial states
Think of a code that generates "random password string" from mt_rand.
(We know nobody should do this, but there are many codes do this)
If password is alpha numeric+#$ and 10 chars long, there could be
64^10 = 2^60 patterns with pure random.
but with current mt_rand could generate only
2^32 patterns due to mt_rand() limited state.
This is a lot less random than it could be.
Hardening mt_rand() w/o salt value beneficial to general mt_rand() usage
also.
i.e. PHP app runs short periods of time and only use beginning of MT rand
cycle.
More than 99% random cycle is wasted currently.
Regards,
--
Yasuo Ohgaki
yohgaki@ohgaki.net