And why is that, generally speaking OO isn't slower than arrays or the
likes, doing some simple testing with multi-dimensional arrays that were
indexed like array[parentid][itemid][] contra objectparent containing arr[]
of objectitem, found that the OO way took 0.2 secs less when it had to fill
out around 100 or so parentids, that's a 25% speed increase done with a
rewrite that took 3-4 hours...
If possible, can you send that code to me - I´ve done some testing too on a complete benchmark environment and if noticed a 60-100% performance decrease against array hash version!
If a base my understanding of "significant performance difference" on what zeev said (10x times is signifant difference) then OO stuff is *not* significant slower than non-OO code.
While I do agree that the OO features in PHP are working, and rather nicely,
there are also many shortcomings, that I see as a problem for developing big
projects (+10.000 lines of code are imho big projects).
I would rather say it makes big projects impossible (at least to maintain) and as it appears on zend.com PHP4/zend targets big projects...
Destructors.
Perhaps that really is not small thing, zeev mentioned several times that there is no clean way to implement that...
whatever,
regards
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